Tuesday, January 1, 2019

Sunday, October 7, 2012

last night

Hi guys! this is my last work for the project 'Rome'
Hope you will like it.
Welcome to C&C
Software Used: Google SketchUp, 3Ds Max, Vray, Photoshop



Tuesday, September 4, 2012

The Making Of Rome

Hi, guys, My name is Jing Zhang, this my first ‘making of’ tutorial on CGarchitect.

Before starting to introduce my project, I must thank CGarchitect and Jeff Mottle for giving me this opportunity to do so. Much appreciated. 

I have been fond of Rome buildings and decided to make a series of projects named ”Rome buildings’ in my leisure time. This is one of the projects in that series. 

I used 3ds Max, V-Ray and Photoshop in making these pictures.

The building was inspired by Chiesa di Santa Maria di Loreto.


The Final Image:

Workflow

I. Preparation: I collected materials for the project, drew inspiration from pictures, websites and dreams : )
II. Modeling: I began modeling based on available data and my imagination. I usually use edittable poly for modeling. Trees, cars and lamp posts were mostly from Evermotion.
III. Texture: most texture were from CGTextures
IV. Lighting: I used VRay sun and HDRI.
V. Rendering and post production: I used V-Ray for rendering and Photoshop and AE for post production.

Preparation

I spend quite some time collecting materials for the project. I’ve found lots of beautiful pictures from internet and magazines.

Modeling

I used SketchUp to make building shapes and 3ds Max for more details. Columns and sculptures were from my model database.


Then I merged details, such as trees shrubs and lamp posts, into the scene.


I made ivy with “gwIvy”, a very good plugin.

Texture

Materials and Textures

I used mostly VR blend and VRAY dirt for materials.

Stone Material


Wall Material



Dome Materials


Stone ground materials

Lighting

The lighting settings are very easy, I used HDRI, VR light Dome + VRsun

VRSun settings



Setting of VR Dome Light




Environment and HDRI

VRay camera setting

Rendering and Post Production

Rendering settings are nothing special. Most are default settings.

I completed post production with Photoshop, through brightness correction, color correction and added people in. Depth of field was achieved with After Effects.







OK, that’s how Rome was built – definitely not in one day, C&C will be mostly welcomed and appreciated. For more information of ‘Rome’ please visit my blog: jadecg.blogspot.com

Sunday, August 26, 2012

Rome 2

Hi guys, this is my latest project. Hope you will like it.
Welcome to C&C 
Software Used: Google SketchUp, 3Ds Max, Vray, Photoshop



Sunday, August 5, 2012

Afternoon in Rome 2

Hi guys, this is my latest project. Hope you will like it.
Welcome to C&C

Software Used: Google SketchUp, 3Ds Max, Vray, Photoshop




Monday, July 16, 2012

night in Rome

Hi guys, This picture is a part of project 'Rome'. I spend some time on it, hope you like it.

Software Used: photoshop CS5, 3dsMax 2012, Vray 2.0 and After Effects